﻿   ____  ____  __________  ___  ______________  _   __    ___    __    _______  __ ___    _   ______  ____  ___ 
  / __ \/ __ \/ ____/ __ \/   |/_  __/  _/ __ \/ | / /   /   |  / /   / ____/ |/ //   |  / | / / __ \/ __ \/   |
 / / / / /_/ / __/ / /_/ / /| | / /  / // / / /  |/ /   / /| | / /   / __/  |   // /| | /  |/ / / / / /_/ / /| |
/ /_/ / ____/ /___/ _, _/ ___ |/ / _/ // /_/ / /|  /   / ___ |/ /___/ /___ /   |/ ___ |/ /|  / /_/ / _, _/ ___ |
\____/_/   /_____/_/ |_/_/  |_/_/ /___/\____/_/ |_/   /_/  |_/_____/_____//_/|_/_/  |_/_/ |_/_____/_/ |_/_/  |_|

OPERATION ALEXANDRA v1.1
A 64KB videogame for Amstrad CPC by 4MHz


AUTHORS
-------
Code & Engine by Javier García Navarro (@_jgnavarro)
Gfx & Game Design by Rafa Castillo (@Azicuetano)
Music & Fx by John McKlain (@elmcklain)

Mass Storage version by Joseman (@sJoseman)



UNSWASTIK VERSION
-----------------
You can download from www.4mhz.es a version of Operation Alexandra specially adapted for German players. 
The swastikas have been replaced by the Iron Cross to respect the laws and sensibility of the German public.

Many thanks to Daniel Cloutier for his explanations and advices when making this adaptation.



THIRD PARTY SOURCE CODE USED
----------------------------
Exomizer 2 Z80 decoder by Metalbrain, optimized by Antonio Villena and Urusergi. Compression algoritm by Magnus Lind.
Arkos traker player functions by Targhan.



CHANGELOG 
---------

v1.1 (14/11/2018)
- Added Mass Storage version.
- Fixed swapp in fire and jump joystick buttons.

v1.0 (09/11/2018)
- CPCRetroDev 2018 release




* Get the last version at www.4mhz.es!!